Computer Vision Laboratory
Università Ca' Foscari Venezia
Dipartimento di Scienze Ambientali, Informatica e Statistica
Via Torino, 155
Venezia Mestre 30172
rodola at dsi dot unive dot it
e dot rodola at gmail dot com
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I moved to TU Munich, please refer to the new page. Old software and datasets will remain here, but please refer to the new page for updates.
PhD in Computer Science,
Università Ca' Foscari di Venezia
BS/MS Summa Cum Laude in Computer System Engineering,
Università di Roma "Tor Vergata"
Visiting student at Tel Aviv University under the supervision of Prof. Alex Bronstein (May-June 2011).
Program Committee member for: ECCV 2012, CVPR 2012, ICCV 2011, CVPR 2011.
Research Interests: 3D Reconstruction, Shape Description, Surface Registration and Matching.
- Full and partial non-rigid matching
- Fine (and fast) rigid registration methods without initial motion estimation
- Robust selection of multi-view correspondences
- Hi-res, accurate and fast 3D scanning for the Manufacturing Industry
My Thesis Advisor: Andrea Torsello
My Graduate School: Università di Roma Tor Vergata
Teaching, invited talks and other:
12 March 2012
Defense talk at PhD Day, Venice: "Sparse and Robust Matching Problem for 3D Shape Analysis".
28 February 2012
Invited talk at University of Rome "La Sapienza", Dept. of Mathematics: "A Game-Theoretic Approach to Deformable Shape Matching".
30 November 2011
Poster and demo presentation at Ca' Foscari Doctoral School Opening Day (Venice): "Metodi e Tecnologie Innovative per la Visione Artificiale". The poster is available here (in Italian).
13 April 2011
Seminar: "A Game-Theoretic Perspective on Registration and Recognition of 3D Shapes". The slides are available here.
11 May 2010
Seminar within the Computer Vision course (Computer Science graduate): "Structured Light 3D Reconstruction - Reconstruction pipeline and industrial applications". The slides are available here. The main course is held by Samuel Rota Bulò.
22 October 2009
Poster presentation at Eurographics Italian Chapter (Verona): "Fast 3D Surface Reconstruction by Unambiguous Compound Phase Coding".
2009 - 1st semester
TA classes for the Discrete Mathematics course (Computer Science undergraduate), under the guidance of Prof. Giorgio Busetto.
I'm currently interested in the videogame and entertainment industry. I've been an electronic musician (Purusha), ran a netlabel for 10 years (Ogredung), wrote music and games reviews, held a radio program focused on electronic music.